Friday, October 26, 2007

breif update ^^ 1st Scene Finished 2nd Scene start Problems

ok

i'v finished the first scene to the point where i dont need to add anything more to it, and it actually looks not half bad.

although the extra stuff i talked to adam about adding such as the soldiers riding on top of the NPC, them staring at the girl and screaming in joy (thrusting fists up into the air) as they hit the suitcase were not added. since i'm already behind schedule and they werent part of the actual first scene, just something extra i couldved added.

Right now working on the second scene but ran into a problem

the massive particle effects i did about 8 weeks ago are going to be added into the end of this scene but they only last for '0-400' frames which goes too fast at 25fps besides that since it starts at frame '0' i cant start the particles say after the intial character animation which would probably be finished at arround frame 500-600 since the particles have been preset to fire at '0-100, 100-150, 150-155 ect ect' - in short if i just drag it to the end of the intial character animation there will magicaly appear particles flying over there heads, and since it took a whole week to preset the actual particle clossion and event i left it as is. (though it wont take me too long to re-change the particle animation... just 3-4hrs or less)

so what i'm doing instead is putting the first animation of the characters to frame '0-600'
then save the animation as a diffrent file delete all frames 0-599, use the final frame 600 as frame 0 or 1, and then unhide the particle effects which should fix the whole thing right up.
just need to possition it so that the transition is hard to spot/ no easy to see glitches.
after all that just goto do a test render in adobe and see how the twoclips run together.

still waiting on friend to finish his flash vector art so i can insert a HuD and a hit counter onto the animation as well but so far so good ^^; Just Behind

!!!!!!!

I just noticed after posting the blog, that the particle effect problem would be fixed, but it doesnt fix the fact that the particles will still be animating at a fast speed anyone have any idea how i could quickly fix that? would decreasing or increasing the frame rate help that problem? and just animate the soldier who is being hit to compensate for the slower rate but just moving faster while the frame rate effects the particles?

Because the problem cant easily be solved by slowing down the particles since if theyre slowed down they wont reach the distance they did before which means i'll have to increase the time the particles "live" -... its a minor problem but the scene does have 8 or 9 diffrent types of Particle Emitters which are animating allong actual polys which i made look like particles ^^;

hrmm i'll definetly ask all of you when we get back on Monday

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