Thursday, January 8, 2009

So

Congratulations Adam! for getting Interactive Interview, Congratulations Mat! for kicking Adams Ass 3 times in SC same night =s

Working on new Work again

Finished a concept for Some soldier Which.. I'll be modeling and animation over next few weeks >.>

Going with that i'll be modeling a separate head either M or F for some short clip talking animation.

Need to finishing up post-war flinderstreet

Need finish up CORE model... and eh i guess i need to do some alternate style >.> so i'll need to do something colorful >.>that's all

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need to install StarCraft/CS again for new PC so :X can vs adam XD i'm glad you guys still playing it XD

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Tuesday, January 6, 2009

Work

Going to Work am working (;'w')

Thursday, December 20, 2007

GAHHH!!

So early last week my Computer was having a problem so i pressed Reset.. Only it wouldnt switch back on.

Took the PC back to the shop and the results were~

Mother Board
Power Supply
Graphics Card
Hard Drive
CPU
Computer Fan (big jet with Blue Lights T_T)

were all fried and melted, had to get the Computer completely Replaced.
Also everything from my hard drive was UnSalvageable so i lost everything that wasn't backed up mid year including The Animation Project Renders and Files.

Right now just got the PC fixed and in the middle of restoring everything but still >,< taken ages
hope all of you had a better start to the holidays X-X

Saturday, November 10, 2007

3rd Scene

SOO

i'm working on the 3rd scene which is a bunch of particle effects hitting the soldier guy.

and thats good it all works, the glow effect apears on the particles and dissapears when the particles dissapear.

however =w= the glow on the Magic Circles and anyobjects that "do" have glow on them will have the glow effect from frame 0-400 ><><

so then i tried to fix it using video post and only stretching the time line of the glow effect for when i want it to appear, er.. hard to explain - but it would basically be

Camera1.......... ___..........................
Effect1 ............___...........................
camera1.................. ____................
Effect2..................... ____..............

or something like that.. it works, but the problem is i have allot of objects in the scene tied to 1 effect, so even i seperate them like above the objects with the glow and on 0% opacity will still appear int he scene when i'm trying to only have the glow on a diffrent object in the scene with the same Object ID.

Though i saw two tutorials on how to make a neon light flicker O.< Switching on and off glow, so i'm going to try that - but it requires use of the Curve Editor and i havent touched it all year.
Tried it a little last night, dint really work - gona continue working with it X-X Gaah

Friday, October 26, 2007

breif update ^^ 1st Scene Finished 2nd Scene start Problems

ok

i'v finished the first scene to the point where i dont need to add anything more to it, and it actually looks not half bad.

although the extra stuff i talked to adam about adding such as the soldiers riding on top of the NPC, them staring at the girl and screaming in joy (thrusting fists up into the air) as they hit the suitcase were not added. since i'm already behind schedule and they werent part of the actual first scene, just something extra i couldved added.

Right now working on the second scene but ran into a problem

the massive particle effects i did about 8 weeks ago are going to be added into the end of this scene but they only last for '0-400' frames which goes too fast at 25fps besides that since it starts at frame '0' i cant start the particles say after the intial character animation which would probably be finished at arround frame 500-600 since the particles have been preset to fire at '0-100, 100-150, 150-155 ect ect' - in short if i just drag it to the end of the intial character animation there will magicaly appear particles flying over there heads, and since it took a whole week to preset the actual particle clossion and event i left it as is. (though it wont take me too long to re-change the particle animation... just 3-4hrs or less)

so what i'm doing instead is putting the first animation of the characters to frame '0-600'
then save the animation as a diffrent file delete all frames 0-599, use the final frame 600 as frame 0 or 1, and then unhide the particle effects which should fix the whole thing right up.
just need to possition it so that the transition is hard to spot/ no easy to see glitches.
after all that just goto do a test render in adobe and see how the twoclips run together.

still waiting on friend to finish his flash vector art so i can insert a HuD and a hit counter onto the animation as well but so far so good ^^; Just Behind

!!!!!!!

I just noticed after posting the blog, that the particle effect problem would be fixed, but it doesnt fix the fact that the particles will still be animating at a fast speed anyone have any idea how i could quickly fix that? would decreasing or increasing the frame rate help that problem? and just animate the soldier who is being hit to compensate for the slower rate but just moving faster while the frame rate effects the particles?

Because the problem cant easily be solved by slowing down the particles since if theyre slowed down they wont reach the distance they did before which means i'll have to increase the time the particles "live" -... its a minor problem but the scene does have 8 or 9 diffrent types of Particle Emitters which are animating allong actual polys which i made look like particles ^^;

hrmm i'll definetly ask all of you when we get back on Monday

Monday, September 3, 2007

Most Recent Post (check Date)

Ok first post in months thanks eh... added AIE list of PEOPLES if your not on it send me your blogs url @Q@

Monday, July 2, 2007

Um... Apologies for my tardiness ^^;

Lately i have been slack ^^;

But for the people or person who is reading this. You already know I've been working on many Projects.
But for the sake of an update i'll recap on everything^^

Current Projects

Personal:

The One To Be Feared (T.T.F.)
Original Story Layout [87%] Complete
Original Story Script/Story Written [3-6%]
T.T.F. Character history /Personality Information [15-20%] 3rd party contribution[100%&?%]

T.T.F. Promotional Flash to the song of "Vivid" (Staring Miyumi) [0-3%] Complete
Social T.T.F. [Series2] Parody Light Hearted [0-5%] Completed Original Story Layout

Distractions:

FFXI Full Corsair Merits [100%]
FFXI 2nd Job Level Up [41-48%]
FFXI Missions Coveted to be Completed [70%]
CoP: [80%]
ZM: [50%]
ToA: [55%]
________
Priorities
AIE
"Incredible Machine Animation" [10%]
Miyumi Body [100%]
Miyumi Face [100%]
Observational Room [100%]
Lighting Exercise [100%]
Texturing Exercise [100%]
______________________

Skill Update.

Though my drawing skill has improved allot, i still have difficulty drawing complex flowing movement or "action poses" the quality of drawing drops emensely though as said by the art teacher at AIE drawing is psychological, I'm not a bad drawer i just don't think I'm ready yet.

I've been trying to be productive every time i draw on public transport to and from the city.
opting to draw T.T.F. Characters so we all know what they look like. These tend to be portrait /posed shots - however I'm starting to learn how to make them convey some emotion so it doesn't look too bad. The downside is however, even though I'm trying to be productive with the drawing the Images are just still "Front-On-Portraits" so drawing skill hasn't improved as much(but it still has).
_
This new flash project is going to take allot of time and effort, and i hope i can get through it all without being fed-up with it. ^^; it wont be finished until as early as 6-7weeks or as late as 3-4months (Or longer) depending on how much time FFXI Sucks from my life [Thank Itsuki and my Busted PC to get me back into it again] ^^;